Monday, August 3, 2009

Why so few humanitarian iPhone apps?


It may not be obvious, but I’m an iPhone designer and developer. Although I got started late last year, you could say that I’ve been pretty successful at it, for the most part.


Recently I decided to do something I considered to be an act of selfless design: concept and build an iPhone application for a non-profit group that may benefit from exposure through 40,000,000+ iPhones and iPod touches. In June 2009, Apple stated there were 50,000+ iphone applications, so I figured “why not build one or more that might benefit humanity?”.


After contacting several groups, I found that several did not think that it was worth the time or effort to build an iPhone app for their cause...even if it was done free of charge!! Primary reason: “We don’t think an app might help us”.


Is awareness not enough? Can socializing ideals that a group promotes hurt them in some way? If so, why do so many have websites? Is it because there is a lack of understanding of how Apple's or Google's success could benefit non-profit organizations? Could it be because there is no incentive for designers or developers to volunteer to build humanitarian apps when the contract market rate is between $100-$200 an hour? Is it because no one believes that consumers are willing to be a part of a philanthropic effort when accounting for the cost of ownership of an iPhone or Google Android device?


Or is it something else altogether??


Please comment and let me know your thoughts on why there are so few humanitarian apps. Comment if you managed to find a humanitarian app in the iTunes App store or in the Google marketplace. If you even have a cause that you think is worthy of an iPhone app, let us know. Maybe the iPhone development community can get something built for them...


What can we / you do about it?

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Friday, April 3, 2009

Mobile Interaction Design


(Wireframe built using iPhoneMockup)

You may have seen through the infinite number of blogs and news feeds that there are 10 skills that developers will need in the next five years. Surprisingly, the last item in the list is Mobile Development. I’m a little confused by how low mobile design / development is ranked as we are at the beginning of a new era of interaction design based on gesture and touch. The very catalyst for the new methodologies and the widespread use of multi-gesturing and multi-touch is mobile devices. For example, with so many wireless options of interaction, some applications have actually made tactile contact a highlight of functionality within the app. See below:


Visual design of mobile applications is changing to incorporate new points of interaction such as depth perception and virtual environments. See below:


Stanford University, for example, is now offering their classes and programs through the iTunes U. Big deal, you say? Its not new that a school decides to spread knowledge through Apple. However, look at HOW they give information about heir school and classes to their students via an iPhone application. They use an iPhone application model that uses a 'nested application' view to give the user's the ability to feel like a single application is multifunctional. See below:



Lots of good ideas are coming out everyday and we, specifically the interaction designers and developers, can use these platforms to set good behavioral examples for the future and drive home basic interface rules and principles that have been ignored in other platforms. Just imagine the possibilities when the Palm Pre becomes available...

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